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Chapter 4 Linear momentum and the centre of mass

4.1Overview

In this chapter, we introduce the concepts of linear momentum and of centre of mass. Momentum is a quantity that, like energy, can be defined from Newton’s Second Law, to facilitate building models. Since momentum is often a conserved quantity within a system, it can make calculations much easier than using forces. The concepts of momentum and of centre of mass will also allow us to apply Newton’s Second Law to systems comprised of multiple particles including solid objects.

4.2Momentum and Newton’s First Law

Momentum is a quantity that describes an object’s motion. Imagine an object that has a mass of 1 kg and a velocity of 1 m/s. Now, imagine doubling the mass and keeping the velocity constant. How would you say the object’s motion has changed. It may help to think of the quantity of motion as “oomph”. Does a more massive object have more or less oomph than a less massive object when they both move at the same speed? What if the 1 kg object doubles its speed? Does it have more oomph?

In 1687, Sir Isaac Newton published his Philosophiae Naturalis Principia Mathematica, where, among other things, he detailed his three laws of motion. The first law is summarized as

An object will remain in its state of motion, be it at rest or moving with constant velocity, unless a net external force is exerted on the object.

In perhaps simpler terms, this says that an object’s oomph or momentum will remain a constant quantity if nothing pushes or pulls on it.

4.2.1Momentum of a point particle

We can define the momentum, p\vec p, of a particle of mass mm and velocity v\vec v as the vector quantity:

p=mv\vec p = m\vec v

Since this is a vector equation, it corresponds to three equations, one for each component of the momentum vector, which are defined by the velocity in each of the three dimensions. It should be noted that the numerical value for the momentum of a particle is arbitrary, as it depends in which frame of reference the velocity of the particle is defined. For example, your velocity with respect to the surface of the Earth may be zero, and so your momentum relative to the surface of the Earth is zero. However, relative to the surface of the Sun, your velocity, and momentum, are not zero. As we will see, forces are related to a changes in momentum, just as they are related to a change in velocity (acceleration).

Consider a point particle[5] moving at constant velocity such as a rock sliding across a frozen pond. If we capture an image of the rock at the same time we start a stopwatch (to=0st_o = 0 {\rm s}), it might be located at a position 0.5 meters from the shore as shown in Figure 1a. We will designate the direction the rock slides as being along the xx-axis.

The initial position is 0.5 m of a rock sliding across a frozen pond.

(a)The initial position is 0.5 m of a rock sliding across a frozen pond.

The position of a rock sliding across a frozen pond as time progresses.

(b)The position of a rock sliding across a frozen pond as time progresses.

Figure 1:The motion diagram of a rock sliding across a frozen pond.

As time progresses, the rock will be at greater and greater distances from the shore. As shown in Figure 1b, the rock slides 0.5 meters every second. Suppose we recorded its xx-position every second in a table and obtained the values in Table 1 (we will ignore measurement uncertainties discussed in Section 2.4.1 and pretend that the values are exact).

Table 1:Time and xx-position of a rock sliding across a frozen pond recorded every second.

Time tt (s)xx-position (m)
0.00.5
1.01.0
2.01.5
3.02.0
4.02.5
5.03.0
6.03.5
7.04.0
8.04.5
9.05.0

The easiest way to visualize the values in the table is to plot them on a graph, as in Figure 2. Plotting position as a function of time is one of the most common graphs to make in physics, since it is often a complete description of the motion of an object.

Plot of position as a function of time using the values from [](#tab:MomentumAndCM:1dmotion).

Figure 2:Plot of position as a function of time using the values from Table 1.

The data plotted in Figure 2 show that the xx position of the rock increases linearly with time (i.e. it is a straight line and the position increases at a constant rate). This means that in equal time increments, the rock will cover equal distances. Note that we also had the liberty to choose when we define t=0t=0; in this case, we chose that time is zero when the rock is at x=0.5mx=0.5 {\rm m}.

Since the position as a function of time for the ball plotted in Figure 2 is linear, we can summarize our description of the motion using a function, x(t)x(t), instead of having to tabulate the values as we did in Table Table 1. The function will have the functional form:

x(t)=xo+vxtx(t) = x_o + v_x t

The constant xox_o is the “offset” of the function; the value that the function has at t=0st= 0 {\rm s}. We call xox_o the “initial position” of the object (its position at t=0t=0). The constant vxv_x is the “slope” of the function and gives the rate of change of the position as a function of time. We call vxv_x the “velocity” of the object.

The initial position is simply the value of the position at t=0t=0, and is given from the table as:

xo=0.5mx_o = 0.5 {\rm m}

The velocity, vxv_x, is simply the difference in position, Δx=xfxo\Delta x=x_f-x_o, between any final, xfx_f, and initial, xox_o, positions divided by the amount of time, Δt=tfto\Delta t=t_f-t_o, that it took the object to move between those two points (“rise over run” for the graph of x(t)x(t)):

v=ΔxΔtΔt0dxdt\vec v = \frac{\Delta \vec x}{\Delta t}\xrightarrow[\Delta t \to 0]{}\frac{d\vec x}{dt}

where the arrow indicates the limit as the changes become very small. For the rock in one dimension as it moves from 0.5 m to 1.0 m over the duration of 1 second,

v=xfxomtftosx^v=1.00.5m10sx^v=0.5m1sx^v=(0.5,0,0)m/s\begin{align*} \vec v &= \frac{x_f-x_o {\rm m}}{t_f-t_o {\rm s}} \hat x \\ \vec v &= \frac{1.0-0.5 {\rm m}}{1-0 {\rm s}} \hat x \\ \vec v &= \frac{0.5 {\rm m}}{1 {\rm s}} \hat x \\ \vec v &= \left(0.5, 0, 0\right) {\rm m/s} \end{align*}

Therefore, the rock has a velocity of 0.5 m/s along the xx-direction. We arbitrarily chose the change in position over the first second. However, with constant velocity, one could choose any time interval and the corresponding change in position to obtain the same constant velocity.

Rearranging the first line of equation (4) we see that the rock moves a small increment Δx\Delta x each increment of time Δt\Delta t

Δx=vΔt\Delta x = v\Delta t

Therefore, we can think of the position equation (2) as

x(t)=xo+Δxx(t)=xo+vΔtx(t)=xo+vt\begin{align*} x(t) &= x_o+ \Delta x \\ x(t) &= x_o + v\Delta t\\ x(t) &= x_o + vt \end{align*}

We often use tt for Δt\Delta t to indicate some total amount of time has passed since our initial position was recorded. As long as the velocity is constant, we can use equation (2) to determine the position of an object between any two points in time. In one dimension, the vector quantity of velocity indicates the speed of an object along a single coordinate direction. The vector can be positive (along the +x+x-direction) or negative (along the x-x-direction).

4.2.1.1Simulating the rock

Under constant velocity motion we can describe a future position of an object using the current position, the velocity, and an increment of time to progress into the future. With equation (2), we can model this motion on computer. We will use the Python language in this textbook, and in particular, we will use Visual Python so that we can apply physics to objects that visualize physical motion in 3D. To get started, we first need to define an object that will move through space. We will make a sphere call it rock. The rock object can beplaced at a position using a vector pos=vec(x,y,z).

rock = sphere(pos=vec(0,0,0), color=color.green, radius=0.1)

We can define the velocity to be a vector along the x-direction also using the built-in vector function velocity=vec(vx, vy, vz). To set the velocity to the appropriate vector, it would be coded

velocity = vec(0.5, 0, 0)

Alternatively, it is possible to make the velocity one of the attributes of the rock object. We should be careful to only use this method when the attribute is a property of the object, e.g.,

rock.vel = vec(0.5, 0, 0)

We can visualize the velocity with a vector arrow that remains attached to the rock’s position and has a length that is the magnitude of the velocity. To do this we write the following code.

arr = arrow(pos=rock.pos, axis=rock.vel, color=color.white)

Try, putting these three lines of code in the trinket below and see what happens when you run the program.

Figure 5:A blank trinket to simulate a rock sliding on a frozen pond.

This code draws the rock and the velocity vector, but it does not simulate the motion. To simulate the motion, we need to update the position of the rock as time progresses. We can use a loop to repeat calculations of the position. For example, we can repeat the calculations while the time is less than 2 seconds. Each time the position is calculated, we will add a small increment of time for the next calculation. Here is an example where we start at time t=0t=0 and increment the position every Δt=0.1s\Delta t = 0.1 {\rm s}.

t = 0
delta_t = 0.1
while t<2:
	rate(10)
	rock.pos = rock.pos + rock.vel * delta_t #update the rock position
	arr.pos = rock.pos #update the velocity arrow position
	t = t + delta_t #increment the time

Try this code and see that the rock moves. A trail can be added to see where the rock was in the past. Add this line after the line of code where the rock is first defined.

rock.make_trail=True

4.2.1.2Constant momentum in 2D and 3D

As mentioned previously, a momentum vector is a three-dimensional equation.

mv=mvxx^+mvyy^+mvzz^mv=m(vxx^+vyy^+vzz^)\begin{align*} m\vec v &= mv_x \hat x + mv_y \hat y + mv_z \hat z\\ m\vec v &= m\left( v_x \hat x + v_y \hat y + v_z \hat z\right) \end{align*}

The velocity vector can be written in differential form

v=dxdtx^+dydty^+dzdtz^v=(dxdt,dydt,dzdt)\begin{align*} \vec v &= \frac{dx}{dt}\hat x + \frac{dy}{dt}\hat y + \frac{dz}{dt}\hat z\\ \vec v &= \left(\frac{dx}{dt},\frac{dy}{dt},\frac{dz}{dt}\right) \end{align*}

Additionally, the position of an object with constant velocity can be written as three kinematic equations corresponding to (2).

x(t)=xo+vxty(t)=yo+vytz(t)=zo+vztx(t) = x_o + v_xt\\ y(t) = y_o + v_yt\\ z(t) = z_o + v_zt\\

4.2.2Non-constant Momentum and Newton’s 2nd Law

If the particle has a constant mass, and its momentum changes with time, then the time dependence of its momentum is given by:

ΔpΔt=mΔvΔt\frac{\Delta \vec p}{\Delta t} = m\frac{\Delta \vec v}{\Delta t}

We define a velocity changing with time as acceleration.

a=ΔvΔtΔt0dvdt\vec a = \frac{\Delta \vec v}{\Delta t}\xrightarrow[\Delta t \to 0]{}\frac{d\vec v}{dt}

where the arrow indicates the limit as the changes become very small. Just as we did with constant velocity and position, we can write kinematic equations of motion for velocity by applying the definition of acceleration.

v(t)=vo+Δvv(t)=vo+aΔtv(t)=vo+at\begin{align*} v(t) &= v_o + \Delta v \\ v(t) &= v_o + a\Delta t\\ v(t) &= v_o + at \end{align*}

If we assume the acceleration is constant with time, we can use integral calculus to determine equations describing position vs. time.

x(t)=v(t)dtx(t)=(v0+at)dtx(t)=xo+vot+12at2\begin{align*} x(t) &= \int v(t) dt\\ x(t) &= \int \left(v_0 + at\right) dt\\ x(t) &= x_o + v_o t + \frac{1}{2}at^2 \end{align*}

We can summarize interactions that result in momentum changes

ddtp=ddtmv=mddtv=ma\frac{d}{dt}\vec p = \frac{d}{dt}m\vec v = m\frac{d}{dt}\vec v=m\vec a

keeping in mind that these changes over time correspond to changes in the kinematic description of an object’s motion. This description of momentum changes leads us to the second of Newton’s Laws of Motion.

An object’s acceleration is proportional to the net force exerted on the object, inversely proportional to the mass of the object, and in the same direction as the net force exerted on the object.

We can write the change in momentum as Newton’s Second Law, since mam\vec a must be equal to the vector sum of the forces on the particle of mass mm:

ddtp=F=Fnet\frac{d}{dt}\vec p = \sum \vec F = \vec F^{net}

The equation above is the original form in which Newton first developed his theory. It says that the net force on an object is equal to the rate of change of its momentum. If the net force on the object is zero, then its momentum is constant (as is its velocity). In terms of components, Newton’s Second Law written for the rate of change of momentum is given by:

dpxdt=Fxdpydt=Fydpzdt=Fz\begin{align*} \frac{dp_x}{dt} =& \sum F_x\\ \frac{dp_y}{dt} =& \sum F_y\\ \frac{dp_z}{dt} =& \sum F_z \end{align*}

4.2.3Impulse

Forces are a concept central to physics and are related the concept of energy. We’ll see in Chapter 7 that we calculate the “work”, WW, done by a force exerted on an object over a specific path between two points:

W=ABFdlW = \int_A^B \vec F \cdot d\vec l

This, then, introduces the concept of kinetic energy, KK, to be that quantity whose change is equal to the net work done on the particle

Wnet=ABFnetdl=ΔKW^{net} = \int_A^B \vec F^{net}\cdot d\vec l = \Delta K

where the net force, Fnet\vec F^{net}, is the vector sum of the forces on the particle.

We can do the same thing, but instead of integrating the force over distance, we can integrate it over time. We thus introduce the concept of “impulse”, J\vec J, of a force, as that force integrated from an initial time, tAt_A, to a final time, tBt_B:

J=tAtBFdt\vec J = \int_{t_A}^{t_B}\vec F dt

where it should be clear that impulse is a vector quantity (and the above vector equation thus corresponds to one integral per component). Impulse is, in general, defined as an integral because the force, F\vec F, could change with time. If the force is constant in time (magnitude and direction), then we can define the impulse without using an integral:

J=FΔt\vec J = \vec F \Delta t

where Δt\Delta t is the amount of time over which the force was exerted. Although the force might never be constant, we can sometimes use the above formula to calculate impulse using an average value of the force.

So far, we calculated the impulse that is given by a single force. We can also consider the net impulse given to an object by the net force exerted on the object:

Jnet=tAtBFnetdt\vec J^{net} = \int_{t_A}^{t_B}\vec F^{net} dt

Compare this to Newton’s Second Law written out using momentum:

ddtp=FnetpApBdp=tAtBFnetdtpBpA=tAtBFnetdtΔp=tAtBFnetdt\begin{align*} \frac{d}{dt}\vec p &= \vec F^{net}\\ \int_{\vec p_A}^{\vec p_B} d\vec p &= \int_{t_A}^{t_B}\vec F^{net} dt\\ \vec p_B - \vec p_A &= \int_{t_A}^{t_B}\vec F^{net}dt\\ \therefore \Delta \vec p &= \int_{t_A}^{t_B}\vec F^{net} dt \end{align*}

and we find that the net impulse received by a particle is precisely equal to its change in momentum:

Δp=Jnet\Delta \vec p = \vec J^{net}

This is similar to the statement that the net work done on an object corresponds to its change in kinetic energy, although one should keep in mind that momentum is a vector quantity, unlike kinetic energy.

4.2.4Systems of particles: internal and external forces

So far, we have only used Newton’s Second Law to describe the motion of a single point mass particle or to describe the motion of an object whose orientation we did not need to describe (e.g. a block sliding down a hill). In this section, we consider what happens when there are multiple point particles that form a “system”.

In physics, we loosely define a system as the ensemble of objects/particles that we wish to describe. So far, we have only described systems made of one particle, so describing the motion of the system was equivalent to describing the motion of that single particle. A system of two particles could be, for example, two billiard balls on a pool table. To describe that system, we would need to provide functions that describe the positions, velocities, and forces exerted on both balls. We can also define functions/quantities that describe the system as a whole, rather than the details. For example, we can define the total kinetic energy of the system, KK, corresponding to the sum of kinetic energies of the two balls. We can also define the total momentum of the system, P\vec P, given by the vector sum of the momenta of the two balls.

When considering a system of multiple particles, we distinguish between internal and external forces. Internal forces are those forces that the particles in the system exert on each other. For example, if the two billiard balls in the system collide with each other, they will each exert a force on the other during the collision; those forces are internal. External forces are all other forces exerted on the particles of the system. For example, the force of gravity and the normal force from the pool table are both external forces exerted on the balls in the system (exerted by the Earth, or by the pool table, neither of which we considered to be part of the system). The force exerted by a person hitting one of the balls with a pool queue is similarly an external force. What we consider to be a system is arbitrary; we could consider the pool table and the Earth to be part of the system along with the two balls; in that case, the normal force and the weight of the balls would become internal forces. The classification of whether a force is internal or external to a system of course depends on what is considered part of the system.

The key property of internal forces is that the vector sum of the internal forces in a system is zero. This brings us to Newton’s Third Law of Motion. Newton’s Third Law states that for every force exerted by object A on object B, there is a force that is equal in magnitude and opposite in direction exerted by object B on object A. If we consider both objects to be in the same system, then the sum of the internal forces between objects A and B must sum to zero. It is important to note that this is quite different than what we have discussed so far about summing forces. The forces that sum to zero are exerted on different objects. Thus far, we had only ever considered summing forces that are exerted on the same object in order to apply Newton’s Second Law. We have never encountered a situation where “action” and “reaction” forces are summed together, because they act on different objects.

4.2.5Conservation of momentum

Consider a system of two particles with momenta p1\vec p_1 and p2\vec p_2. Newton’s Second Law must hold for each particle:

dp1dt=kF1kdp2dt=kF2k\begin{align*} \frac{d\vec p_1}{dt}&=\sum_k \vec F_{1k}\\ \frac{d\vec p_2}{dt}&=\sum_k \vec F_{2k} \end{align*}

where FikF_{ik} is the kk-th force that is acting on particle ii. We can sum these two equations together:

dp1dt+dp2dt=kF1k+kF2k\begin{align*} \frac{d\vec p_1}{dt}+\frac{d\vec p_2}{dt} &= \sum_k \vec F_{1k} + \sum_k \vec F_{2k} \end{align*}

The quantity on the right is the sum of the forces exerted on particle 1 plus the sum of the forces exerted on particle 2. In other words, it is the sum of all of the forces exerted on all of the particles in the system, which we can write as a single sum. On the left hand side, we have the sum of the two time derivatives of the momenta, which is equal to the time-derivative of the sum of the momenta. We can thus re-write the equation as:

ddt(p1+p2)=F\frac{d}{dt}(\vec p_1 + \vec p_2) = \sum \vec F

where, again, the sum on the right is the sum over all of the forces exerted on the system. Some of those forces are external (e.g. gravity exerted by Earth on the particles), whereas some of the forces are internal (e.g. a contact force between the two particles). We can separate the sum into a sum over all external forces (Fext\vec F^{ext}) and a sum over internal forces (Fint\vec F^{int}):

F=Fext+Fint\sum \vec F = \sum \vec F^{ext} + \sum \vec F^{int}

The sum of the internal forces is zero:

Fint=0\sum \vec F^{int} = 0

because for every force that particle 1 exerts on particle 2, there will be an equal and opposite force exerted by particle 2 on particle 1. We thus have:

ddt(p1+p2)=Fext\frac{d}{dt}(\vec p_1 + \vec p_2) = \sum \vec F^{ext}

Furthermore, if we introduce the “total momentum of the system”, P=p1+p2\vec P=\vec p_1 + \vec p_2, as the sum of the momenta of the individual particles, we find:

dPdt=Fext\begin{align*} \frac{d\vec P}{dt} &= \sum \vec F^{ext} \end{align*}

which is the equivalent of Newton’s Second Law for a system where, P\vec P, is the total momentum of the system, and the sum of the forces is only over external forces to the system.

Note that the derivation above easily extends to any number, NN, of particles, even though we only did it with N=2N=2. In general, for the “ith particle”, with momentum pi\vec p_i, we can write Newton’s Second Law:

dpidt=kFik\frac{d\vec p_i}{dt}=\sum_k \vec F_{ik}

where the sum is over only those forces exerted on particle ii. Summing the above equation for all NN particles in the system:

ddtipi=Fext+Fint\frac{d}{dt}\sum_i \vec p_i=\sum \vec F^{ext} + \sum \vec F^{int}

where the sum over internal forces will vanish for the same reason as above. Introducing the total momentum of the system, P\vec P:

P=ipi\vec P = \sum_i \vec p_i\\

We can write an equation for the time-derivative of the total momentum of the system:

dPdt=Fext\frac{d\vec P}{dt} = \sum \vec F^{ext}

where the sum of the forces is the sum over all forces external to the system. Thus, if there are no external forces on a system, then the total momentum of that system is conserved (if the time-derivative of a quantity is zero then that quantity is constant).

We already argued in the previous section that we can make all forces internal if we choose our system to be large enough. If we make the system be the Universe, then there are no forces external to the Universe, and the total momentum of the Universe must be constant:

dPUniversedt=UniverseFext=0PUniverse=constant\begin{align*} \frac{d\vec P^{Universe}}{dt} &= \sum_{Universe} \vec F^{ext} = 0 \\ \therefore \vec P^{Universe}&=\text{constant} \end{align*}

In summary, we saw that:

  • If no forces are exerted on a single particle, then the momentum of that particle is constant (conserved).
  • In a system of particles, the total momentum of the system is conserved if there are no external forces on the system.
  • If there are no non-conservative forces exerted on a particle, then that particle’s mechanical energy is constant (conserved).
  • In a system of multiple particles, the total mechanical energy of the system will be conserved if there are no non-conservative forces exerted on the system.

When we refer to a force being “exerted on a system”, we mean exerted on one or more of the particles in the system. In particular, the sum of the work done by internal forces is not necessarily zero, so energy and momentum are thus conserved under different conditions.

4.3Collisions

In this section we go through a few examples of applying conservation of momentum to model collisions. Collisions can loosely be defined as events where the momenta of individual particles in a system are different before and after the event.

We distinguish between two types of collisions: elastic and inelastic collisions. Elastic collisions are those for which the total mechanical energy of the system is conserved during the collision (i.e. it is the same before and after the collision). Inelastic collisions are those for which the total mechanical energy of the system is not conserved. In either case, to model the system, one chooses to define the system such that there are no external forces on the system so that total momentum is conserved.

4.3.1Inelastic collisions

In this section, we give a few examples of modelling inelastic collisions. Inelastic collisions are usually easier to handle mathematically, because one only needs to consider conservation of momentum and does not use conservation of energy (which usually involves equations that are quadratic in the speeds because of the kinetic energy term).

4.3.2Elastic collisions

In this section, we give a few examples of modelling elastic collisions. Even though it is mechanical energy that is conserved in an elastic collision, one can almost always simplify this to only kinetic energy being conserved. If a collision takes place in a well localized position in space (i.e. before and after the collision are the same point in space), then the potential energies of the objects involved will not change, thus any change in their mechanical energy is due to a change in kinetic energy.

4.3.3Frames of reference

Because the momentum of a particle is defined using the velocity of the particle, its value depends on the reference frame in which we chose to measure that velocity. In some cases, it is useful to apply momentum conservation in a frame of reference where the total momentum of the system is zero. For example, consider two particles of mass m1m_1 and m2m_2, moving towards each other with velocities v1\vec v_1 and v2\vec v_2, respectively, as measured in a frame of reference SS, as illustrated in Figure 15.

Two particles moving towards each other.

Figure 15:Two particles moving towards each other.

In the frame of reference SS, the total momentum, P\vec P, of the two particles can be written:

P=m1v1+m2v2\vec P = m_1\vec v_1 + m_2\vec v_2

Consider a frame of reference, SS', that is moving with velocity, vCM\vec v_{CM}, relative to the frame of reference SS. In that frame of reference, the velocities of the two particles are different and given by:

v1=v1vCMv2=v2vCM\begin{align*} \vec v'_1&=\vec v_1- \vec v_{CM}\\ \vec v'_2&=\vec v_2- \vec v_{CM} \end{align*}

The total momentum, P\vec P', in the frame of reference SS' is then given by[6]:

P=m1v1+m2v2=m1(v1vCM)+m2(v2vCM)=m1v1+m2v2(m1+m2)vCM\begin{align*} \vec P' &= m_1\vec v'_1 + m_2 \vec v'_2\\ &=m_1(\vec v_1- \vec v_{CM})+m_2(\vec v_2- \vec v_{CM})\\ &= m_1\vec v_1 + m_2\vec v_2 - (m_1+m_2) \vec v_{CM} \end{align*}

We can choose the velocity of the frame SS', vCM\vec v_{CM}, such that the total momentum in that frame of reference is zero:

P=0m1v1+m2v2(m1+m2)vCM=0vCM=m1v1+m2v2m1+m2\begin{align*} \vec P' &= 0\\ m_1\vec v_1 + m_2\vec v_2 - (m_1+m_2) \vec v_{CM} &=0\\ \therefore \vec v_{CM} &= \frac{m_1\vec v_1 + m_2\vec v_2 }{m_1+m_2} \end{align*}

This “special” frame of reference, in which the total momentum of the system is zero, is called the “centre of mass frame of reference”. The velocity of centre of mass frame of reference can easily be obtained if there are NN particles involved instead of two:

vCM=m1v1+m2v2+m3v3+m1+m2+m3+=mivimi\therefore \vec v_{CM} = \frac{m_1\vec v_1 + m_2\vec v_2 + m_3 \vec v_3 + \dots }{m_1+m_2+m_3+\dots}=\frac{\sum m_i\vec v_i}{\sum m_i}

Again, you should note that because the above equation is a vector equation, it represents one equation per component of the vectors. For example, the xx component of the velocity of the centre of mass frame of reference is given by:

vCMx=m1v1x+m2v2x+m3v3x+m1+m2+m3+=mivixmi\therefore v_{CMx} = \frac{m_1 v_{1x} + m_2v_{2x} + m_3 v_{3x} + \dots }{m_1+m_2+m_3+\dots}=\frac{\sum m_iv_{ix}}{\sum m_i}

4.4The centre of mass

In this section, we show how to generalize Newton’s Second Law so that it may describe the motion of an object that is not a point particle. Any object can be described as being made up of point particles; for example, those particles could be the atoms that make up regular matter. We can thus use the same terminology as in the previous sections to describe a complicated object as a “system” comprised of many point particles, themselves described by Newton’s Second Law. A system could be a rigid object where the point particles cannot move relative to each other, such as atoms in a solid[7]. Or, the system could be a gas, made of many atoms moving around, or it could be a combination of many solid objects moving around.

In the previous section, we saw how the total momentum and the total mechanical energy of the system could be used to describe the system as a whole. In this section, we will define the centre of mass which will allow us to describe the position of the system as a whole.

Consider a system comprised of NN point particles. Each point particle ii, of mass mim_i, can be described by a position vector, ri\vec r_i, a velocity vector, vi\vec v_i, and an acceleration vector, ai\vec a_i, relative to some coordinate system in an inertial frame of reference. Newton’s Second Law can be applied to any one of the particles in the system:

kFik=miai\sum_k \vec F_{ik} = m_i \vec a_i

where Fik\vec F_{ik} is the k-th force exerted on particle ii. We can write Newton’s Second Law once for each of the NN particles, and we can sum those NN equations together:

kF1k+kF2k+kF3k+=m1a1+m2a2+m3a3+F=imiai\begin{align*} \sum_k \vec F_{1k} + \sum_k \vec F_{2k} + \sum_k \vec F_{3k} +\dots &= m_1\vec a_1 + m_2 \vec a_2 + m_3 \vec a_3 + \dots\\ \sum \vec F = \sum_i m_i \vec a_i \end{align*}

where the sum on the left is the sum of all of the forces exerted on all of the particles in the system[8] and the sum over ii on the right is over all of the NN particles in the system. As we have already seen, the sum of all of the forces exerted on the system can be divided into separate sums over external and internal forces:

F=Fext+Fint\sum \vec F = \sum \vec F^{ext} + \sum \vec F^{int}

and the sum over the internal forces is zero[9]. We can thus write that the sum of the external forces exerted on the system is given by:

Fext=imiai\begin{align*} \sum \vec F^{ext}&= \sum_i m_i \vec a_i \end{align*}

We would like this equation to resemble Newton’s Second Law, but for the system as a whole. Suppose that the system has a total mass, MM:

M=m1+m2+m3+=imiM = m_1 + m_2 + m_3 +\dots = \sum_i m_i

we would like to have an equation of the form:

Fext=MaCM\begin{align*} \sum \vec F^{ext}&=M\vec a_{CM} \end{align*}

to describe the system as a whole. However, it is not (yet) clear what is accelerating with acceleration, aCM\vec a_{CM}, since the particles in the system could all be moving in different directions. Suppose that there is a point in the system, whose position is given by the vector, rCM\vec r_{CM}, in such a way that the acceleration above is the second time-derivative of that position vector:

aCM=d2dt2rCM\vec a_{CM} = \frac{d^2 }{dt^2}\vec r_{CM}

We can compare Equations (96) and (98) to determine what the position vector rCM\vec r_{CM} corresponds to:

Fext=imiai=imid2dt2riFext=MaCM=Md2dt2rCMMd2dt2rCM=imid2dt2ri\begin{align*} \sum \vec F^{ext}&= \sum_i m_i \vec a_i = \sum_i m_i \frac{d^2 }{dt^2}\vec r_i \\ \sum \vec F^{ext}&=M\vec a_{CM} = M \frac{d^2 }{dt^2}\vec r_{CM}\\ \therefore M \frac{d^2 }{dt^2}\vec r_{CM}&= \sum_i m_i \frac{d^2 }{dt^2}\vec r_i \end{align*}

Re-arranging, and noting that the masses are constant in time, and so they can be factored into the derivatives:

d2dt2rCM=1Mimid2dt2rid2dt2rCM=d2dt2(1Mimiri)rCM=1Mimiri\begin{align*} \frac{d^2 }{dt^2}\vec r_{CM} &= \frac{1}{M}\sum_i m_i \frac{d^2 }{dt^2}\vec r_i\\ \frac{d^2 }{dt^2}\vec r_{CM} &= \frac{d^2 }{dt^2}\left(\frac{1}{M}\sum_i m_i\vec r_i \right)\\ \therefore \vec r_{CM} &=\frac{1}{M}\sum_i m_i\vec r_i \end{align*}

where in the last line we set the quantities that have the same time derivative equal to each other[10]. rCM\vec r_{CM} is the vector that describes the position of the “centre of mass” (CM). The position of the centre of mass is described by Newton’s Second Law applied to the system as a whole:

Fext=MaCM\sum \vec F^{ext}=M\vec a_{CM}

where MM is the total mass of the system, and the sum of the forces is the sum over only external forces on the system.

Although we have formally derived Newton’s Second Law for a system of particles, we really have been using this result throughout the text. For example, when we modelled a block sliding down an incline, we never worried that the block was made of many atoms all interacting with each other and the surroundings. Instead, we only considered the external forces on the block, namely, the normal force from the incline, any frictional forces, and the total weight of the object (the force exerted by gravity). Technically, the force of gravity is not exerted on the block as a whole, but on each of the atoms. However, when we sum the force of gravity exerted on each atom:

m1g+m2g+m3g+=(m1+m2+m3+)g=Mgm_1\vec g+ m_2 \vec g + m_3\vec g + \dots = (m_1+m_2+m_3+\dots)\vec g = M\vec g

we find that it can be modelled by considering the block as a single particle of mass MM upon which gravity is exerted. The centre of mass is sometimes described as the “centre of gravity”, because it corresponds to the location where we can model the total force of gravity, MgM\vec g, as being exerted. When we applied Newton’s Second Law to the block, we then described the motion of the block as a whole (and not the motion of the individual atoms). Specifically, we modelled the motion of the centre of mass of the block.

The position of the centre of mass is a vector equation that is true for each coordinate:

rCM=1MimirixCM=1MimixiyCM=1MimiyizCM=1Mimizi\begin{align*} \vec r_{CM} &=\frac{1}{M}\sum_i m_i\vec r_i\nonumber\\ \therefore x_{CM} &= \frac{1}{M}\sum_i m_i x_i\nonumber\\ \therefore y_{CM} &= \frac{1}{M}\sum_i m_i y_i\nonumber\\ \therefore z_{CM} &= \frac{1}{M}\sum_i m_i z_i \end{align*}

The centre of mass is that position in a system that is described by Newton’s Second Law when it is applied to the system as a whole. The centre of mass can be thought of as an average position for the system (it is the average of the positions of the particles in the system, weighted by their mass). By describing the position of the centre of mass, we are not worried about the detailed positions of the all of the particles in the system, but rather only the average position of the system as a whole. In other words, this is equivalent to viewing the whole system as a single particle of mass MM located at the position of the centre of mass.

Consider, for example, a person throwing a dumbbell that is made from two spherical masses connected by a rod, as illustrated in Figure 18. The dumbbell will rotate in a complex manner as it moves through the air. However, the centre of mass of the dumbbell will travel along a parabolic trajectory (projectile motion), because the only external force exerted on the dumbbell during its trajectory is gravity.

The motion of the centre of mass of a dumbbell is described by Newton's Second Law, even if the motion of the rotating dumbbell is more complex.

Figure 18:The motion of the centre of mass of a dumbbell is described by Newton’s Second Law, even if the motion of the rotating dumbbell is more complex.

If we take the derivative with respect to time of the centre of mass position, we obtain the velocity of the centre of mass, and its components, which allow us to describe how the system is moving as a whole:

vCM=ddtrCM=1Mimiddtri=1MimivivCMx=1MimivixvCMy=1MimiviyvCMz=1Mimiviz\begin{align*} \vec v_{CM} &= \frac{d}{dt}\vec r_{CM} = \frac{1}{M}\sum_i m_i\frac{d}{dt}\vec r_i= \frac{1}{M}\sum_i m_i\vec v_i\nonumber\\ \therefore v_{CMx} &= \frac{1}{M}\sum_i m_i v_{ix}\nonumber\\ \therefore v_{CMy} &= \frac{1}{M}\sum_i m_i v_{iy}\nonumber\\ \therefore v_{CMz} &= \frac{1}{M}\sum_i m_i v_{iz} \end{align*}

Note that this is the same velocity that we found earlier for the velocity of the centre of mass frame of reference. In the centre of mass frame of reference, the total momentum of the system is zero. This makes sense, because the centre of mass represents the average position of the system; if we move “with the system”, then the system appears to have zero momentum.

We can also define the total momentum of the system, P\vec P, in terms of the total mass, MM, of the system and the velocity of the centre of mass:

P=mivi=MMmivi=MvCM\begin{align*} \vec P &= \sum m_i \vec v_i = \frac{M}{M}\sum m_i \vec v_i\\ &=M\vec v_{CM} \end{align*}

which we can also use in Newton’s Second Law:

ddtP=Fext\frac{d}{dt}\vec P = \sum \vec F^{ext}

and again, we see that the total momentum of the system is conserved if the net external force on the system is zero. In other words, the centre of mass of the system will move with constant velocity when momentum is conserved.

Finally, we can also define the acceleration of the centre of mass by taking the time derivative of the velocity:

aCM=ddtvCM=1Mimiddtvi=1MimiaiaCMx=1MimiaixaCMy=1MimiaiyaCMz=1Mimiaiz\begin{align*} \vec a_{CM} &= \frac{d}{dt}\vec v_{CM} = \frac{1}{M}\sum_i m_i\frac{d}{dt}\vec v_i= \frac{1}{M}\sum_i m_i\vec a_i\nonumber\\ \therefore a_{CMx} &= \frac{1}{M}\sum_i m_i a_{ix}\nonumber\\ \therefore a_{CMy} &= \frac{1}{M}\sum_i m_i a_{iy}\nonumber\\ \therefore a_{CMz} &= \frac{1}{M}\sum_i m_i a_{iz} \end{align*}

4.4.1The centre of mass for a continuous object

So far, we have considered the centre of mass for a system made of point particles. In this section, we show how one can determine the centre of mass for a “continuous object”[11]. We previously argued that if an object is uniform and symmetric, its centre of mass will be located at the centre of the object. Let us show this explicitly for a uniform rod of total mass MM and length LL, as depicted in Figure 21.

A rod of length $L$ and mass $M$.

Figure 21:A rod of length LL and mass MM.

In order to determine the centre of mass of the rod, we first model the rod as being made of NN small “mass elements” each of equal mass, Δm\Delta m, and of length Δx\Delta x, as shown in Figure 21. If we choose those mass elements to be small enough, we can model them as point particles, and use the same formulas as above to determine the centre of mass of the rod.

We define the xx axis to be co-linear with the rod, such that the origin is located at one end of the rod. We can define the “linear mass density” of the rod, λ, as the mass per unit length of the rod:

λ=ML.\lambda = \frac{M}{L}.

A small mass element of length Δx\Delta x, will thus have a mass, Δm\Delta m, given by:

Δm=λΔx\Delta m = \lambda \Delta x

If there are NN mass elements that make up the rod, the xx position of the centre of mass of the rod is given by:

xCM=1MiNmixi=1MiNΔmxi=1MiNλΔxxi\begin{align*} x_{CM} &= \frac{1}{M}\sum_i^N m_i x_i = \frac{1}{M}\sum_i^N \Delta m x_i \\ &=\frac{1}{M}\sum_i^N \lambda \Delta x x_i\\ \end{align*}

where xix_i is the xx coordinate of the ii-th mass element. Of course, we can take the limit over which the length, Δx\Delta x, of each mass element goes to zero to obtain an integral:

xCM=limΔx01MiNλΔxxi=1M0Lλxdxx_{CM} = \lim_{\Delta x \to 0} \frac{1}{M}\sum_i^N \lambda \Delta x x_i = \frac{1}{M} \int_0^L \lambda x dx

where the discrete variable xix_i became the continuous variable xx, and Δx\Delta x was replaced by dxdx (which is the same, but indicates that we are taking the limit of Δx0\Delta x \to 0). The integral is easily found:

xCM=1M0Lλxdx=1Mλ[12x2]0L=1Mλ12L2=1M(ML)12L2=12L\begin{align*} x_{CM} &= \frac{1}{M} \int_0^L \lambda x dx = \frac{1}{M}\lambda \left[ \frac{1}{2} x^2\right]_0^L\\ &=\frac{1}{M}\lambda \frac{1}{2} L^2 = \frac{1}{M}\left( \frac{M}{L}\right) \frac{1}{2} L^2\\ &=\frac{1}{2}L \end{align*}

where we substituted the definition of λ back in to find, as expected, that the centre of mass of the rod is half its length away from one of the ends.

Suppose that the rod was instead not uniform and that its linear density depended on the position xx along the rod:

λ(x)=2a+3bx\lambda(x) = 2a + 3bx

We can still find the centre of mass by considering an infinitesimally small mass element of mass dmdm, and length dxdx. In terms of the linear mass density and length of the mass element, dxdx, the mass dmdm is given by:

dm=λ(x)dxdm = \lambda(x) dx

The xx position of the centre of mass is thus found the same way as before, except that the linear mass density is now a function of xx:

xCM=1M0Lλ(x)xdx=1M0L(2a+3bx)xdx=1M0L(2ax+3bx2)dx=1M[ax2+bx3]0L=1M(aL2+bL3)\begin{align*} x_{CM} &= \frac{1}{M} \int_0^L \lambda(x) x dx =\frac{1}{M} \int_0^L (2a + 3bx) x dx=\frac{1}{M} \int_0^L (2ax + 3bx^2) dx\\ &=\frac{1}{M} \left[ ax^2 + bx^3 \right]_0^L\\ &=\frac{1}{M} (aL^2 + bL^3 ) \end{align*}

In general, for a continuous object, the position of the centre of mass is given by:

rCM=1MrdmxCM=1MxdmyCM=1MydmzCM=1Mzdm\begin{align*} \vec r_{CM} &=\frac{1}{M}\int \vec r dm\nonumber\\ \therefore x_{CM} &= \frac{1}{M}\int x dm\nonumber\\ \therefore y_{CM} &= \frac{1}{M}\int y dm\nonumber\\ \therefore z_{CM} &= \frac{1}{M}\int z dm\\ \end{align*}

where in general, one will need to write dmdm in terms of something that depends on position (or a constant) so that the integrals can be evaluated over the spatial coordinates (xx,yy,zz) over the range that describe the object. In the above, we wrote dm=λdxdm = \lambda dx to express the mass element in terms of spatial coordinates.

4.5Circular Motion

4.6Summary

The momentum vector, p\vec p, of a point particle of mass, mm, with velocity, v\vec v, is defined as:

p=mv\vec p = m\vec v

We can write Newton’s Second Law for a point particle in term of its momentum:

ddtp=F=Fnet\frac{d}{dt}\vec p = \sum \vec F = \vec F^{net}

where the net force on the particle determines the rate of change of its momentum. In particular, if there is no net force on a particle, its momentum will not change.

The net impulse vector, Jnet\vec J^{net}, is defined as the net force exerted on a particle integrated from a time tAt_A to a time tBt_B:

Jnet=tAtBFnetdt\vec J^{net} = \int_{t_A}^{tB} \vec F^{net} dt

The net impulse vector is also equal to the change in momentum of the particle in that same period of time:

Jnet=Δp=pBpA\vec J^{net} = \Delta \vec p = \vec p_B - \vec p_A

When we define a system of particles, we can distinguish between internal and external forces. Internal forces are those forces exerted by the particles in the system on each other. External forces are those forces on the particles in the system that are not exerted by the particles on each other. The sum over all of the forces on all of the particles in the system will be equal to the sum over the external forces, because the sum over all internal forces on a system is always zero (Newton’s Third Law).

The total momentum of a system, P\vec P, is the sum of the momenta, pi\vec p_i, of all of the particles in the system:

P=pi\vec P = \sum \vec p_i

The rate of change of the momentum of a system is equal to the sum of the external forces exerted on the system:

ddtP=Fext\frac{d}{dt}\vec P = \sum \vec F^{ext}

which can be thought of as an equivalent description as Newton’s Second Law, but for the system as a whole. If the net (external) force on a system is zero, then the total momentum of the system is conserved.

Collisions are those events when the particles in a system interact (e.g. by colliding) and change their momenta. When modelling collisions, it is usually beneficial to first define a system for which the total momentum is conserved before and after the collision.

Collisions can be elastic or inelastic. Elastic collisions are those where, in addition to the total momentum, the total mechanical energy of the system is conserved. The total mechanical energy can usually be taken as the sum of the kinetic energies of the particles in the system.

Inelastic collisions are those in which the total mechanical energy of the system is not conserved. One can usually identify if mechanical energy was introduced or removed from the system and determine if the collision is elastic. It is important to identify when momentum and mechanical energy are conserved. Momentum is conserved if no net force is exerted on the system, whereas mechanical energy is conserved if no net work was done on the system by non-conservative forces (internal or external) or by external conservative forces.

We can always choose in which frame of reference to model a collision. In some cases, it is convenient to use the frame of reference of the centre of mass of the system, because in that frame of reference, the total momentum of the system is zero.

If a system has a total mass MM, then one can use Newton’s Second Law to describe its motion:

Fext=MaCMFext=ddtP\begin{align*} \sum \vec F^{ext} &= M \vec a_{CM}\\ \sum \vec F^{ext} &=\frac{d}{dt} \vec P \end{align*}

where the sum of the forces is over all of the external forces on the system. The acceleration vector, aCM\vec a_{CM}, describes the motion of the “centre of mass” of the system. P=MvCM\vec P=M\vec v_{CM} is the total momentum of the system.

The centre of mass of a system is a mass-weighted average of the positions of all of the particles of mass mim_i and position ri\vec r_i that comprise the system:

rCM=1Mimiri\begin{align*} \vec r_{CM} &=\frac{1}{M}\sum_i m_i\vec r_i \end{align*}

The vector equation can be broken into components to find the xx, yy, and zz component of the position of the centre of mass. Similarly, one can also define the velocity of the centre of mass of the system, in terms of the individual velocities, vi\vec v_i, of the particles in the system:

vCM=1Mimivi\begin{align*} \vec v_{CM} &= \frac{1}{M}\sum_i m_i\vec v_i \end{align*}

Finally, one can define the acceleration of the centre of mass of the system, in terms of the individual accelerations, ai\vec a_i, of the particles in the system:

aCM=1Mimiai\begin{align*} \vec a_{CM} &= \frac{1}{M}\sum_i m_i\vec a_i \end{align*}

If the system is a continuous object, we can find its centre of mass using a sum (integral) of infinitesimally small mass elements, dmdm, weighted by their position:

rCM=1MrdmxCM=1MxdmyCM=1MydmzCM=1Mzdm\begin{align*} \vec r_{CM} &=\frac{1}{M}\int \vec r dm\\ \therefore x_{CM} &= \frac{1}{M}\int x dm\\ \therefore y_{CM} &= \frac{1}{M}\int y dm\\ \therefore z_{CM} &= \frac{1}{M}\int z dm \end{align*}

The strategy to set up the integrals above is usually to express the mass element, dmdm, in terms of the position and density of the material of which the object is made. One can then integrate over position in the range defined by the dimensions of the object.

4.7Thinking about the material

4.8Sample problems and solutions

4.8.1Problems

4.8.2Solutions