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Chapter 6 - Applying Newton's Laws

6.1Overview

In this chapter, we take a closer look at how to use Newton’s Laws to build models to describe motion. Whereas the previous chapter was focused on identifying the forces that are acting on an object, this chapter focuses on using those forces to describe the motion of the object.

Newton’s Laws are meant to describe “point particles”, that is, objects that can be thought of as a point and thus have no orientation. A block sliding down a hill, a person on a merry-go-round, a bird flying through the air can all be modelled as point particles, as long as we do not need to model their orientation. In all of these cases, we can model the forces on the object using a free-body diagram as the location of where the forces are applied on the object do not matter. In later chapters, we will introduce the tools required to apply Newton’s Second Law to objects that can rotate, where we will see that the location of where a force is exerted matters.

6.2Statics

When using Newton’s Laws to model an object, one can identify two broad categories of situations: static and dynamic. In static situations, the acceleration of the object is zero. By Newton’s Second Law, this means that the vector sum of the forces (and torques, as we will see in a later chapter) exerted on an object must be zero. In dynamic situations, the acceleration of the object is non-zero.

For static problems, since the acceleration vector is zero, we can choose a coordinate system in a way that results in as many forces as possible being aligned with the axes (so that we minimize the number of forces that we need to break up into components).

6.3Linear motion

We can describe the motion of an object whose velocity vector does not continuously change direction as “linear” motion. For example, an object that moves along a straight line in a particular direction, then abruptly changes direction and continues to move in a straight line can be modelled as undergoing linear motion over two different segments (which we would model individually). An object moving around a circle, with its velocity vector continuously changing direction, would not be considered to be undergoing linear motion. For example, paths of objects undergoing linear and non-linear motion are illustrated in Figure 3.

(Left:) Displacement vectors for an object undergoing three segments that can each be modelled as linear motion. (Right:) Path of an object whose velocity vector changes continuously and cannot be considered as linear motion.

Figure 3:(Left:) Displacement vectors for an object undergoing three segments that can each be modelled as linear motion. (Right:) Path of an object whose velocity vector changes continuously and cannot be considered as linear motion.

When an object undergoes linear motion, we always model the motion of the object over straight segments separately. Over one such segment, the acceleration vector will be co-linear with the displacement vector of the object (parallel or anti-parallel - note that the acceleration can change direction as it would from a spring force, but will always be co-linear with the displacement).

6.3.1Modelling situations where forces change magnitude

So far, the models that we have considered involved forces that remained constant in magnitude. In many cases, the forces exerted on an object can change magnitude and direction. For example, the force exerted by a spring changes as the spring changes length or the force of drag changes as the object changes speed. In these case, even if the object undergoes linear motion, we need to break up the motion into many small segments over which we can assume that the forces are constant. If the forces change continuously, we will need to break up the motion into an infinite number of segments and use calculus.

Consider the block of mass mm that is shown in Figure 7, which is sliding along a frictionless horizontal surface and has a horizontal force F(x)\vec F(x) exerted on it. The force has a different magnitude in the three segments of length Δx\Delta x that are shown. If the block starts at position x=x0x=x_0 axis with speed v0v_0, we can find, for example, its speed at position x3=3Δxx_3=3\Delta x, after the block travelled through the three segments.

A block being pushed along a frictionless horizontal surface with a force that changes.

Figure 7:A block being pushed along a frictionless horizontal surface with a force that changes.

The horizontal force, F\vec F, exerted on the block can be written as:

F(x)={F1x^x<Δx(segment 1)F2x^Δxx<2Δx(segment 2)F3x^2Δxx(segment 3) \vec F (x)= \begin{cases} F_1\hat x & x<\Delta x \quad \text{(segment 1)}\\ F_2\hat x & \Delta x \leq x< 2\Delta x \quad \text{(segment 2)}\\ F_3\hat x & 2\Delta x \leq x\quad \text{(segment 3)} \end{cases}

as it depends on the location of the block. To find the speed of the block at the end of the third segment, we can model each segment separately. The forces exerted on the block are the same in each segment:

  1. Fg\vec F_g, its weight, with magnitude mgmg.
  2. N\vec N, a normal force exerted by the ground.
  3. F(x)\vec F(x), an applied force that changes magnitude with position and is different in the three different segments.

The forces are illustrated in the free-body diagram show in Figure 8.

Free-body diagram for the block shown in [](#fig:applyingnewtonslaws:blockvaryingforce).

Figure 8:Free-body diagram for the block shown in Figure 7.

Newton’s Second Law can be used to determine the acceleration of the block for each of the three segments, since the forces are constant within one segment. For all three segments, the yy component of Newton’s Second Law just tells us that the normal force exerted by the ground is equal in magnitude to the weight of the block. The xx component of Newton’s Second Law gives the acceleration:

Fx=Fi=mai\sum F_x = F_i = ma_i

where we have used the index ii to indicate which segment the block is in (ii can be 1, 2 or 3). The acceleration of the block in segment ii is given by:

ai=Fima_i = \frac{F_i}{m}

If the speed of the block is v0v_0 at the beginning of segment 1 (x=x0x=x_0), we can find its speed at the end of segment 1 (x=x1x=x_1), v1v_1, using kinematics and the fact that the acceleration in segment 1 is a1a_1:

v12v02=2a1(x1x0)v12=v02+2a1Δxv12=v02+2F1mΔx\begin{align*} v_1^2-v_0^2 &= 2a_1(x_1 - x_0)\\ v_1^2 &=v_0^2+ 2a_1\Delta x\\ \therefore v_1^2 &=v_0^2+2\frac{F_1}{m}\Delta x \end{align*}

We can now easily find the speed at the end of segment 2 (x=x2x=x_2), v2v_2, since we know the speed at the beginning of segment 2 (x1x_1,v1v_1) and the acceleration a2a_2:

v22v12=2a2(x2x1)v22=v12+2a2Δx=v02+2F1mΔx+2F2mΔx\begin{align*} v_2^2 -v_1^2 &= 2a_2(x_2 - x_1)\\ \therefore v_2^2 &= v_1^2 + 2a_2\Delta x\\ &=v_0^2+ 2\frac{F_1}{m}\Delta x + 2\frac{F_2}{m}\Delta x \end{align*}

It is easy to show that the speed at the end of the third segment is:

v32=v02+2F1mΔx+2F2mΔx+2F3mΔxv_3^2 = v_0^2+ 2\frac{F_1}{m}\Delta x + 2\frac{F_2}{m}\Delta x +2\frac{F_3}{m}\Delta x

If there were NN segments, with the force being different in each segment, we could use the summation notation to write:

vN2=v02+2i=1i=NFimΔx\begin{align*} v_N^2 &= v_0^2 + 2\sum_{i=1}^{i=N} \frac{F_i}{m}\Delta x \end{align*}

Finally, if the magnitude of the force varied continuously as a function of xx, F(x)\vec F(x), we would model this by taking segments whose length, Δx\Delta x, tends to zero (and we would need an infinite number of such segments). For example, if we wanted to know the speed of the object at position x=Xx=X along the xx axis, with a force that was given by F(x)=F(x)x^\vec F(x)=F(x)\hat x, if the object started at position x0x_0 with speed v0v_0, we would take the following limit:

v2=v02+limΔx02i=1i=NF(x)mΔxv^2 = v_0^2 + \lim_{\Delta x \to 0} 2\sum_{i=1}^{i=N} \frac{F(x)}{m}\Delta x

where Δx=XN\Delta x = \frac{X}{N} so that as Δx0\Delta x\to 0, NN\to\infty. Of course, integrals are the exact tool that allow us to evaluate the sum in this limit:

limΔx02i=1i=NFimΔx=2x0XF(x)mdx\lim_{\Delta x \to 0} 2\sum_{i=1}^{i=N} \frac{F_i}{m}\Delta x =2 \int_{x_0}^{X}\frac{F(x)}{m}dx

and the speed at position x=Xx=X is given by:

v2=v02+2x0XF(x)mdxv^2 = v_0^2 + 2 \int_{x_0}^{X}\frac{F(x)}{m}dx

Naturally, we can find the above result starting directly from calculus. If the component of the (net) force in the xx direction is given by F(x)F(x), then the acceleration is given by a(x)=F(x)ma(x) = \frac{F(x)}{m}. The velocity is related to the acceleration:

a(x)=dvdtdv=a(x)dt\begin{align*} a(x) &= \frac{dv}{dt}\\ \therefore dv &= a(x)dt\\ \end{align*}

We cannot simply integrate the last equation to find that v=a(x)dtv=\int a(x)dt because the acceleration is given as a function of position, a(x)a(x), and not a function of time, tt. Thus, we cannot simply take the integral over tt and must instead “change variables” to take the integral over xx. xx and tt are related through velocity:

v=dxdtdt=1vdx\begin{align*} v &= \frac{dx}{dt}\\ \therefore dt &= \frac{1}{v}dx \end{align*}

We can thus write:

dv=a(x)dt=a(x)1vdx\begin{align*} dv &= a(x)dt = a(x)\frac{1}{v}dx \\ \end{align*}

The equation above is called a “separable differential equation”, which can also be written:

dvdx=1va(x)\frac{dv}{dx}=\frac{1}{v}a(x)

This is called a differential equation because it relates the derivative of a function (the derivative of vv with respect to xx, on the left) to the function itself (vv appears on the right as well). The differential equation is “separable”, because we can separate out all of the quantities that depend on vv and on xx on different sides of the equation:

vdv=a(x)dxvdv = a(x)dx

This last equation says that vdvvdv is equal to a(x)dxa(x)dx. Remember that dxdx is the length of a very small segment in xx, and that dvdv is the change in velocity over that very small segment. Since the terms on the left and right are equal, if we sum (integrate) the quantity vdvvdv over many segments, that sum must be equal to the sum (integral) of the quantity a(x)dxa(x)dx over the same segments. Let us choose those segment such that for the beginning of the first interval the position and speed are x0x_0 and v0v_0, respectively, and the position and speed at the end of the last segment are XX and VV, respectively. We then must have that:

v0Vvdv=x0Xa(x)dx12V212v02=x0Xa(x)dxV2=v02+2x0Xa(x)dx\begin{align*} \int_{v_0}^{V}vdv&=\int_{x_0}^{X}a(x)dx\\ \frac{1}{2}V^2 - \frac{1}{2}v_0^2 &= \int_{x_0}^{X}a(x)dx\\ \therefore V^2 &= v_0^2 + 2\int_{x_0}^{X}a(x)dx\\ \end{align*}

which is the same as we found earlier. If the acceleration is constant, we recover our formula from kinematics:

V2=v02+2x0Xadx=v02+2a(Xx0)V2v02=2a(Xx0)\begin{align*} V^2 &= v_0^2+ 2\int_{x_0}^{X}adx\\ &=v_0^2+ 2a(X-x_0)\\ \therefore V^2- v_0^2 &= 2a(X-x_0) \end{align*}

6.4Uniform circular motion

As we saw in Chapter 4.1, “uniform circular motion” is defined to be motion along a circle with constant speed. This may be a good time to review Section 4.5 for the kinematics of motion along a circle. In particular, for the uniform circular motion of an object around a circle of radius RR, you should recall that:

  • The velocity vector, v\vec v, is always tangent to the circle.
  • The acceleration vector, a\vec a, is always perpendicular to the velocity vector, because the magnitude of the velocity vector does not change.
  • The acceleration vector, a\vec a, always points towards the centre of the circle.
  • The acceleration vector has magnitude a=v2/Ra=v^2/R.
  • The angular velocity, ω, is related to the magnitude of the velocity vector by v=ωRv=\omega R and is constant.
  • The angular acceleration, α, is zero for uniform circular motion, since the angular velocity does not change.

In particular, you should recall that even if the speed is constant, the acceleration vector is always non-zero in uniform circular motion because the velocity changes direction. According to Newton’s Second Law, this implies that there must be a net force on the object that is directed towards the centre of the circle[1] (parallel to the acceleration):

F=ma\sum \vec F = m\vec a

where the acceleration has a magnitude a=v2/Ra=v^2/R. Because the acceleration is directed towards the centre of the circle, we sometimes call it a “radial” acceleration (parallel to the radius), aRa_R, or a “centripetal” acceleration (directed towards the centre), aca_c.

Consider an object in uniform circular motion in a horizontal plane on a frictionless surface, as depicted in Figure 12.

An object undergoing uniform circular motion on a frictionless surface, as seen from above.

Figure 12:An object undergoing uniform circular motion on a frictionless surface, as seen from above.

The only way for the object to undergo uniform circular motion as depicted is if the net force on the object is directed towards the centre of the circle. One way to have a force that is directed towards the centre of the circle is to attach a string between the center of the circle and the object, as shown in Figure 12. If the string is under tension, the force of tension will always be towards the centre of the circle. The forces on the object are thus:

  1. Fg\vec F_g, its weight with magnitude mgmg.
  2. N\vec N, a normal forced exerted by the surface.
  3. T\vec T, a force of tension exerted by the string.

The forces are depicted in the free-body diagram shown in Figure 13 (as viewed from the side), where we also drew the acceleration vector. Note that this free-body diagram is only “valid” at a particular instant in time since the acceleration vector continuously changes direction and would not always be lined up with the xx axis.

Free-body diagram (side view) for the object from [](#fig:applyingnewtonslaws:circleH_fbd)

(a)Free-body diagram (side view) for the object from [](#fig:applyingnewtonslaws:circleH_fbd)

Writing out the $x$ and $y$ components of Newton's Second Law:
```{math}
\sum F_x &= T = ma_R\\
\sum F_y &= N - F_g =0

(b)

Figure 13:Free-body diagram (side view) for the object from Figure 13

The yy component just tells us that the normal force must have the same magnitude as the weight because the object is not accelerating in the vertical direction. The xx component tells us the relation between the magnitudes of the tension in the string and the radial acceleration. Using the speed of the object, we can also write the relation between the tension and the speed:

T=maR=mv2R\begin{align*} T &= ma_R=m\frac{v^2}{R}\\ \end{align*}

Thus, we find that the tension in the string increases with the square of the speed, and decreases with the radius of the circle.

6.4.1Banked curves

As we saw in Example 6.5, there is a maximum speed with which a car can go around a curve before it starts to skid. You may have noticed that roads, highways especially, are banked where there are curves. Racetracks for cars that go around an oval (the boring kind of car races) also have banked curves. As we will see, this allows the speed of vehicles to be higher when going around the curve; or rather, it makes the curves safer as the speed at which vehicles would skid is higher. In Example 6.5, we saw that it was the force of static friction between the tires of the car and the road that provided the only force with a component towards the centre of the circle. The idea of using a banked curve is to change the direction of the normal force between the road and the car tires so that it, too, has a component in the direction towards the centre of the circle.

Consider the car depicted in Figure 19 which is seen from behind making a left turn around a curve that is banked by an angle θ with respect to the horizontal and can be modelled as an arc from a circle of radius RR.

A car moving into the page and going around a banked curved so that it is turning towards the left (the centre of the circle is to the left).

Figure 19:A car moving into the page and going around a banked curved so that it is turning towards the left (the centre of the circle is to the left).

The forces exerted on the car are the same as in Example 6.5, except that they point in different directions. The forces are:

  1. Fg\vec F_g, its weight with magnitude mgmg.
  2. N\vec N, a normal force exerted by the road, perpendicular to the surface of the road.
  3. fs\vec f_s, a force of static friction between the tires and the road. This is static friction, because the surface of the tire does not move relative to the surface of the road if the car is not skidding. The force of static friction has a magnitude that is at most fsμsNf_s\leq\mu_sN and is perpendicular to the normal force. The force could be either upwards or downwards, depending on the other forces on the car.

A free-body diagram for the forces on the car is shown in Figure 20, along with the acceleration (which is in the radial direction, towards the centre of the circle), and our choice of coordinate system (choosing xx parallel to the acceleration). The direction of the force of static friction is not known a priori and depends on the speed of the car:

  • If the speed of the car is zero, the force of static friction is upwards. With a speed of zero, the radial acceleration is zero, and the sum of the forces must thus be zero. The impeding motion of the car would be to slide down the banked curve (just like a block on an incline).
  • If the speed of the car is very large, the force of static friction is downwards, as the impeding motion of the car would be to slide up the bank. The natural motion of the car is to go in a straight line (Newton’s First Law). If the components of the normal force and of the force of static friction directed towards the centre of the circle are too small to allow the car to turn, then the car would slide up the bank (so the impeding motion is up the bank and the force of static friction is downwards).
Free-body diagram for the forces on the car. The direction of the force of static friction cannot be determined, as it depends on the acceleration of the car, so it is shown twice (with dotted lines).

Figure 20:Free-body diagram for the forces on the car. The direction of the force of static friction cannot be determined, as it depends on the acceleration of the car, so it is shown twice (with dotted lines).

There is thus an “ideal speed” at which the force of static friction is precisely zero, and the xx component of the normal force is responsible for the radial acceleration. At higher speeds, the force of static friction is downwards and increases in magnitude to keep the car’s acceleration towards the centre of the circle. At some maximal speed, the force of friction will reach its maximal value, and no longer be able to keep the car’s acceleration pointing towards the centre of the circle. At speeds lower than the ideal speed, the force of friction is directed upwards to prevent the car from sliding down the bank. If the coefficient of static friction is too low, it is possible that at low speeds, the car would start to slide down the bank (so there would be a minimum speed below which the car would start to slide down).

Let us model the situation where the force of static friction is identically zero so that we can determine the ideal speed for the banked curve. The only two forces on the car are thus its weight and the normal force. The xx and yy component of Newton’s Second Law give:

Fx=Nsinθ=maR=mv2RNsinθ=mv2R\begin{align*} \sum F_x &= N\sin\theta = ma_R=m\frac{v^2}{R}\nonumber\\ \therefore N\sin\theta &= m\frac{v^2}{R} \end{align*}
Fy=NcosθFg=0Ncosθ=mg\begin{align*} \sum F_y &= N\cos\theta-F_g = 0\nonumber\\ \therefore N\cos\theta&=mg \end{align*}

We can divide Equation (47) by Equation (48), noting that tanθ=sinθ/cosθ\tan\theta=\sin\theta/\cos\theta, to obtain:

tanθ=v2gRvideal=gRtanθ\begin{align*} \tan\theta &= \frac{v^2}{gR}\\ \therefore v_{ideal} &=\sqrt{gR\tan\theta} \end{align*}

At this speed, the force of static friction is zero. In practice, one would use this equation to determine which bank angle to use when designing a road, so that the ideal speed is around the speed limit or the average speed of traffic. We leave it as an exercise to determine the maximal speed that the car can go around the curve before sliding out.

6.4.2Inertial forces in circular motion

As you sit in a car that is going around a curve, you will feel pushed outwards, away from the centre of the circle that the car is going around. This is because of your inertia (Newton’s First Law), and your body would go in a straight line if the car were not exerting a net force on you towards the centre of the circle. You are not so much feeling a force that is pushing you outwards as you are feeling the effects of the car seat pushing you inwards; if you were leaning against the side of the car that is on the outside of the curve, you would feel the side of the car pushing you inwards towards the centre of the curve, even if it “feels” like you are pushing outwards against the side of the car.

If we model your motion looking at you from the ground, we would include a force of friction between the car seat (or the side of the car, or both) and you that is pointing towards the centre of the circle, so that the sum of the forces exerted on you is towards the centre of the circle. We can also model your motion from the non-inertial frame of the car. As you recall, because this is a non-inertial frame of reference, we need to include an additional inertial force, FI\vec F_I, that points opposite of the acceleration of the car, with magnitude FI=maRF_I=ma_R (if the net acceleration of the car is aRa_R). Inside the non-inertial frame of reference of the car, your acceleration (relative to the reference frame, i.e. the car) is zero. This is illustrated by the diagrams in Figure 21.

(Left:) A person sitting on a car seat in a car turning towards the left. (Centre:) Free-body diagram for the person as modelled in the inertial reference frame of the ground. (Right:) Free-body diagram for the person as modelled in the non-inertial frame of reference of the car, including an additional inertial force.

Figure 21:(Left:) A person sitting on a car seat in a car turning towards the left. (Centre:) Free-body diagram for the person as modelled in the inertial reference frame of the ground. (Right:) Free-body diagram for the person as modelled in the non-inertial frame of reference of the car, including an additional inertial force.

The yy component of Newton’s Second Law in both frames of reference is the same:

Fy=NFg=0N=mg\begin{align*} \sum F_y&=N-F_g=0\\ \therefore N&=mg \end{align*}

and simply tells us that the normal force is equal to the weight. In the reference frame of the ground, the xx component of Newton’s Second Law gives:

Fx=fs=maRfs=mv2R\begin{align*} \sum F_x &= f_s = ma_R\\ \therefore f_s &= m\frac{v^2}{R} \end{align*}

In the frame of reference of the car, where your acceleration is zero and an inertial force of magnitude FI=mv2/RF_I=mv^2/R is exerted on you, the xx component of Newton’s Second Law gives:

Fx=fsFI=0fsmv2R=0\begin{align*} \sum F_x &= f_s-F_I = 0\\ \therefore f_s - m\frac{v^2}{R} &= 0 \end{align*}

which of course, mathematically, is exactly equivalent. The inertial force is not a real force in the sense that it is not exerted by anything. It only comes into play because we are trying to use Newton’s Laws in a non-inertial frame of reference. However, it does provide a good model for describing the sensation that we have of being pushed outwards when the car goes around a curve. Sometimes, people will refer to this force as a “centrifugal” force, which means “a force that points away from the centre”. You should however remember that this is not a real force exerted on the object, but is the result of modelling motion in a non-inertial frame of reference.

6.5Non-uniform circular motion

In non-uniform circular motion, an object’s motion is along a circle, but the object’s speed is not constant. In particular, the following will be true

  • The object’s velocity vector is always tangent to the circle.
  • The speed and angular speed of the object are not constant.
  • The angular acceleration of the object is not zero.
  • The acceleration vector will not point towards the centre of the circle.

Since the acceleration vector does not point towards the centre of the circle, it is usually convenient to break up the acceleration vector into two components: aRa_R, a component that is radial (towards the centre of the circle), and aTa_T, a component that is tangent to the circle (and perpendicular to to the radial component). The radial component is “responsible” for the change in direction of the velocity such that the object goes in a circle. the magnitude of the radial acceleration is the same as it is for uniform circular motion:

aR=v2ra_R=\frac{v^2}{r}

where the speed is no longer constant in time. The tangential component of the acceleration is responsible for changing the magnitude of the velocity of the object:

aT=dvdta_T = \frac{dv}{dt}

6.6Summary

When the velocity of an object does not change direction continuously (“linear motion”), we can model its motion independently over several segments in such a way that the motion is one dimensional in each segment. This allows us to choose a coordinate system in each segment where the acceleration vector is co-linear with one of the axes.

When the forces on an object changes continuously, we need to use calculus to determine the motion of the object. If the velocity vector for an object changes direction continuously, we need to model the motion in each dimension independently.

If an object undergoes uniform circular motion, the acceleration vector and the sum of the forces always point towards the centre of the circle. In the radial direction, Newton’s Second Law gives

F=maR=mv2R\sum \vec F = ma_R = m\frac{v^2}{R}

If an object’s speed is changing as it moves around a circle the acceleration vector will have a component that is towards the centre of the circle (the radial component) and a component that is tangential to the circle. The tangential component is responsible for the change in speed, whereas the radial component is responsible for the change in direction of the velocity.

In a reference frame that is rotating about a circle, an inertial force, sometimes called the centrifugal force, appears to push all objects co-moving with the reference frame towards the outside of the circle.

6.7Thinking about the material

6.8Sample problems and solutions

6.8.1Problems

6.8.2Solutions