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Chapter 11 - Rotational energy and momentum

11.1Overview

In this chapter, we extend our description of rotational dynamics to include the rotational equivalents of kinetic energy and momentum. We also develop the framework for describing the motion of rolling objects. We will see that many of the relations that hold for linear quantities also hold for angular quantities.

11.2Rotational kinetic energy of an object

In this section, we show how to define the rotational kinetic energy of an object that is rotating about a stationary axis in an inertial frame of reference. Consider a solid object that is rotating about an axis with angular velocity, ω\vec\omega, as depicted in Figure 1.

An object rotating about an axis that is perpendicular to the page.

Figure 1:An object rotating about an axis that is perpendicular to the page.

We can model the object as being composed of many point particles, each with a mass mim_i, located at a position ri\vec r_i, with velocity vi\vec v_i relative to the axis of rotation. We choose a coordinate system whose origin is on the axis of rotation and whose zz axis is co-linear with the axis of rotation, as depicted in Figure 1.

Each particle of mass mim_i in the object has a kinetic energy, KiK_i:

Ki=12mivi2K_i = \frac{1}{2}m_iv_i^2

We can sum the kinetic energy of each particle together to get the total rotational kinetic energy, KrotK_{rot}, of the object:

Krot=i12mivi2K_{rot} = \sum_i \frac{1}{2}m_iv_i^2

Although each particle will have a different velocity, vi\vec v_i, they will all have the same angular velocity, ω\vec\omega. For any particle, located a distance rir_i from the axis of rotation, their velocity is related to the angular velocity of the object by:

vi=ω×rivi=ωri\begin{align*} \vec v_i &= \vec \omega \times \vec r_i\\ v_i &= \omega r_i \end{align*}

where ω\vec \omega and ri\vec r_i are always perpendicular to each other, since ω\vec\omega is out of the plane of the page. Furthermore, the velocity vector, vi\vec v_i, will always be perpendicular to ri\vec r_i, since all particles are moving in circles centred about the axis of rotation. We can thus write the total rotational kinetic energy of the object using the angular speed:

Krot=i12mivi2=i12miri2ω2=12ω2imiri2=12Iω2\begin{align*} K_{rot} &= \sum_i \frac{1}{2}m_iv_i^2 = \sum_i \frac{1}{2}m_ir_i^2\omega^2= \frac{1}{2} \omega^2 \sum_i m_ir_i^2\\ &=\frac{1}{2}I\omega^2 \end{align*}

where we factored ω and the one half out of the sum, as these are the same for each particle ii. We then recognized that the remaining sum is simply the definition of the object’s moment of inertia about the axis:

I=imri2I = \sum_i mr_i^2

Thus, the rotational kinetic energy of an object rotating with angular speed ω about an axis that is stationary in an inertial frame of reference is given by:

Krot=12Iω2\boxed{K_{rot}=\frac{1}{2}I\omega^2}

where II is the object’s moment of inertia about that axis. The rotational kinetic energy is functionally very similar to the linear kinetic energy; instead of mass, we use the moment of inertia, and instead of speed squared, we use angular speed squared.

11.2.1Work on a rotating object

We can calculate the work done by a force exerted on an object rotating about a stationary axis in an inertial frame of reference. Let F\vec F be a force exerted at position, r\vec r, relative to the axis of rotation at some instant in time, and let the force be exerted in the plane perpendicular to the axis of rotation, as illustrated in Figure 2. Because the object is rotating about the given axis, only the component of the force that is tangent to the circle about which the point where the force is exerted can do work (only the component of the force that is parallel to the displacement can do work).

The work done by the force as the object rotates by a certain angle is given by:

W=Fdl=FdlW = \int \vec F \cdot d\vec l = \int F_\perp dl

where dld\vec l is a small displacement along the (circular) path followed by the point where the force is exerted, as illustrated in Figure 2. FF_\perp is the component of F\vec F that is perpendicular to the vector, r\vec r, from the axis of rotation to the location where the force is exerted (FF_\perp is the component of F\vec F that is tangent to the circle).

Calculating the work done by a force on a rotating object.

Figure 2:Calculating the work done by a force on a rotating object.

At some instant in time, when the force is exerted at position, r\vec r, consider the scalar product between the torque from the force, τ\vec \tau, and an infinitesimal angular displacement, dθd\vec \theta, about the axis of rotation:

τdθ=(r×F)(1r2r×dl)\vec\tau \cdot d\vec\theta = (\vec r \times \vec F) \cdot \left(\frac{1}{r^2} \vec r\times d\vec l\right)

The vectors τ\vec \tau and dθd\vec \theta are parallel to the axis of rotation (because F\vec F and dld\vec l are in the plane perpendicular to the axis of rotation), so their scalar product will be equal to the product of their magnitudes. The vector r×F\vec r \times \vec F has a magnitude of:

r×F=rF\vec r \times \vec F = rF_\perp

where FF_\perp is the component of the force tangent to the circle. The vector r×dl\vec r\times d\vec l has a magnitude:

r×dl=rdl\vec r\times d\vec l = rdl

since r\vec r and dld\vec l are always perpendicular. The scalar product τdθ\vec\tau \cdot d\vec\theta is thus equal to:

τdθ=rF1r2rdl=Fdl\vec\tau \cdot d\vec\theta = rF_\perp \frac{1}{r^2} rdl = F_\perp dl

The work done by a force when an object rotates about an axis can thus be written in terms of its torque about that axis and the corresponding angular displacement from θ1\theta_1 to θ2\theta_2:

W=θ1θ2τdθW = \int_{\theta_1}^{\theta_2}\vec\tau\cdot d\vec \theta

The net work done on an object through an angular displacement from θ1\theta_1 to θ2\theta_2 can thus be written using the net torque τnet\vec \tau^{net} exerted on the object:

Wnet=θ1θ2τnetdθW^{net} = \int_{\theta_1}^{\theta_2}\vec\tau^{net}\cdot d\vec \theta

We can re-arrange this using Newton’s Second Law for rotational dynamics:

τnet=Iα=Idωdt=Idωdθdθdt=Idωdθω\begin{align*} \vec\tau^{net} &= I \vec\alpha\\ &= I \frac{d\vec\omega}{dt} = I \frac{d\omega}{d\theta}\frac{d\vec\theta}{dt}=I \frac{d\omega}{d\theta} \vec\omega \end{align*}

which allows us to write the integral over a change in angular velocity instead of angular displacement:

Wnet=θ1θ2τnetdθ=θ1θ2Idωdθωdθ=ω1ω2Iωdω=12Iω2212Iω12\begin{align*} W^{net} &= \int_{\theta_1}^{\theta_2}\vec\tau^{net}\cdot d\vec \theta = \int_{\theta_1}^{\theta_2}I \frac{d\omega}{d\theta} \vec\omega \cdot d\vec \theta\\ &=\int_{\omega_1}^{\omega_2}I \omega d\omega = \frac{1}{2}I\omega_2^2 - \frac{1}{2}I\omega_1^2 \end{align*}

where we used the fact that ω\vec\omega are dθd\vec\theta are parallel. We thus find that the Work-Energy Theorem can also be applied to find the change in rotational kinetic energy resulting from the net work done by a torque:

Wnet=θ1θ2τnetdθ=ΔKrot\boxed{W^{net}=\int_{\theta_1}^{\theta_2}\vec\tau^{net}\cdot d\vec \theta = \Delta K_{rot}}

If a constant torque, τ\vec\tau, is exerted on an object that is rotating at constant angular velocity, ω\vec\omega, then the rate at which that work is being done is given by:

P=dWdt=ddtτdθ=τdθdt=τωP = \frac{dW}{dt} = \frac{d}{dt} \vec \tau \cdot d\vec\theta = \vec \tau \cdot \frac{d\vec\theta}{dt} = \vec \tau \cdot \vec\omega

This is very similar to the power, P=FvP=\vec F\cdot \vec v, with which a force does work on an object moving with constant velocity, except that instead of force we use torque, and instead of velocity, we use angular velocity.

11.2.2Total kinetic energy of an object

In the frame of reference of the centre of mass, an object rotating about an axis through its centre of mass with angular velocity, ω\vec \omega, will have rotational kinetic energy, KrotK_{rot}, given by:

Krot=12ICMω2K_{rot}=\frac{1}{2}I_{CM}\omega^2

where ICMI_{CM} is the moment of inertia of the object about the axis through its centre of mass.

We wish to determine the kinetic energy of the object in an inertial frame of reference where the object’s centre of mass is moving with a velocity vcm\vec v_{cm}; that is, in a frame where the axis of rotation is moving with the velocity of the centre of mass. We model the object as being composed of particles of mass, mim_i, each located at position, ri\vec r_i, relative to the axis of rotation through the centre of mass. The velocity, vi\vec v_i, of a particle ii, in this frame of reference, is given by:

vi=ω×ri+vCM\vec v_i = \vec\omega \times \vec r_i + \vec v_{CM}

where ω×ri\vec\omega \times \vec r_i is the velocity of the particle as seen in the centre of mass (due to rotation). The kinetic energy of particle ii, KiK_i, is given by:

Ki=12mivi2=12mi(vivi)K_i = \frac{1}{2}m_iv_i^2 = \frac{1}{2}m_i(\vec v_i\cdot \vec v_i)

where we expressed the speed of the particle squared using a scalar product of the velocity of the particle with itself. The total kinetic energy of the object is found by summing the kinetic energies of all of the particles:

Ktot=12mi(vivi)=12imi(ω×ri+vCM)(ω×ri+vCM)=12imi(ω×ri)(ω×ri)+12imi(vCM)(vCM)+imi(ω×ri)(vCM)=12imiω2ri2+12imivCM2+imi(ω×ri)(vCM)=12ICMω2+12MvCM2+imi(ω×ri)(vCM)\begin{align*} K_{tot} &= \sum \frac{1}{2}m_i(\vec v_i\cdot \vec v_i) \\ &=\frac{1}{2} \sum_i m_i (\vec\omega \times \vec r_i + \vec v_{CM}) \cdot (\vec\omega \times \vec r_i + \vec v_{CM})\\ &=\frac{1}{2} \sum_i m_i (\vec\omega \times \vec r_i)\cdot(\vec\omega \times \vec r_i ) + \frac{1}{2} \sum_i m_i (\vec v_{CM}) \cdot (\vec v_{CM}) + \sum_i m_i (\vec\omega \times \vec r_i) \cdot (\vec v_{CM})\\ &=\frac{1}{2} \sum_i m_i \omega^2r_i^2 + \frac{1}{2} \sum_i m_i v_{CM}^2 + \sum_i m_i (\vec\omega \times \vec r_i) \cdot (\vec v_{CM})\\ &=\frac{1}{2} I_{CM}\omega ^2 + \frac{1}{2}M v_{CM}^2+\sum_i m_i (\vec\omega \times \vec r_i) \cdot (\vec v_{CM}) \end{align*}

where the first term is the rotational kinetic energy that we found earlier. The second term, called the “translational kinetic energy”, can be thought of as the kinetic energy of the whole system with mass M=miM=\sum m_i, due to the translational motion of the centre of mass. The last term is identically zero; we can re-order the scalar product and factor vCM\vec v_{CM} out of the sum:

imi(ω×ri)(vCM)=(vCM)imi(ω×ri)=(vCM)imivi\begin{align*} \sum_i m_i (\vec\omega \times \vec r_i) \cdot (\vec v_{CM}) &= (\vec v_{CM}) \cdot \sum_i m_i (\vec\omega \times \vec r_i)\\ &=(\vec v_{CM}) \cdot \sum_i m_i \vec v'_{i} \end{align*}

where vi=ω×riv'_{i} = \vec\omega \times \vec r_i is the velocity of particle ii in the center of mass frame of reference. But the sum:

imivi\sum_i m_i \vec v'_{i}

is the numerator for the definition of the velocity of the centre of mass, which, in the centre of mass frame of reference is identically zero!

Thus, the total kinetic energy of an object of mass, MM, that is rotating about an axis through its centre of mass with angular velocity, ω, and whose centre of mass is moving with velocity, vCM\vec v_{CM}, is given by:

Ktot=Krot+Ktrans=12ICMω2+12MvCM2\boxed{K_{tot}=K_{rot}+K_{trans}=\frac{1}{2} I_{CM}\omega ^2 + \frac{1}{2}M v_{CM}^2}

The total kinetic energy can be thought of as the sum of the rotational and kinetic energies.

11.3Rolling motion

In this section, we examine how to model the motion of an object that is rolling along a surface, such as the motion of a bicycle wheel. Consider the motion of a wheel of radius, RR, rotating with angular velocity, ω\vec\omega, about an axis perpendicular to the wheel and through its centre of mass, as observed in the centre of mass frame. This is illustrated in Figure 3.

A wheel rotating with angular velocity $\vec\omega$ about an axis through its centre of mass.

Figure 3:A wheel rotating with angular velocity ω\vec\omega about an axis through its centre of mass.

In the frame of reference of the centre of mass, each point on the edge of the wheel has a velocity, vrot\vec v_{rot}, due to rotation given by:

vrot=ω×r\vec v_{rot} = \vec \omega\times \vec r

where r\vec r is a vector (of magnitude RR) from the centre of mass to the corresponding point on the edge of the wheel (shown in Figure 3 for a point on the lower left of the wheel). The vector r\vec r is always perpendicular to ω\vec \omega, so that the speed of all points on the edge, as measured in the frame of reference of the centre of mass, is the same:

vrot=ωRv_{rot} = \omega R

as illustrated in Figure 3.

Now, suppose that the whole wheel is moving, as it rolls on the ground, such that the centre of mass of the wheel moves with a velocity, vCM\vec v_{CM}, as illustrated in Figure 4.

A wheel rolling without slipping on the ground, with the centre of mass moving with velocity $\vec v_{CM}$.

Figure 4:A wheel rolling without slipping on the ground, with the centre of mass moving with velocity vCM\vec v_{CM}.

The wheel is shown at different instants in time, as the point shown in red moves around the centre of mass.} In the frame of reference of the ground, each point on the edge of the wheel will have a velocity v\vec v given by:

v=vrot+vCM\vec v = \vec v_{rot} + \vec v_{CM}

That is, in the frame reference of the ground, each point will have a velocity obtained by (vectorially) adding its velocity relative to the centre of mass, vrot\vec v_{rot}, and the velocity of the centre of mass relative to the ground, vCM\vec v_{CM}. This is illustrated in Figure 4 for one specific point, shown in red. The red vector corresponds to the velocity of the red point as the wheel rotates, and is obtained by adding the velocity of the centre of mass, vCM\vec v_{CM}, and the velocity, vrot\vec v_{rot}, relative to the centre of mass (shown as the dashed vector, tangent to the edge of the wheel).

Consider, specifically, the instant in time when the red point is at the bottom of the wheel, where the wheel makes contact with the ground. If the wheel is not slipping with respect to the ground, then the point is, at that instant, at rest relative to the ground. We call this type of motion “rolling without slipping”; the point on the rotating object that is in contact with the ground is instantaneously at rest relative to the ground. This is the scenario illustrated in Figure 4.

For the point in contact with the ground, the vectors vrot\vec v_{rot} and vCM\vec v_{CM} are anti-parallel, horizontal, and must sum to zero. Writing out the horizontal component of the velocity of that point (choosing the positive direction to be in the direction of the velocity of the centre of mass):

v=vrot+vCM=0vrot=vCM\begin{align*} v &= -v_{rot} + v_{CM} = 0\\ \therefore v_{rot} &= v_{CM} \end{align*}

and we find that, for rolling without slipping, the speed due to rotation about the centre of mass has to be equal to the speed of the centre of mass. The speed due to rotation about the centre of mass can be expressed using the angular velocity of the wheel about the centre of mass ((26)). For rolling without slipping, we thus have the following relationship between angular velocity and the speed of the centre of mass:

ωR=vCM(rolling without slipping)\boxed{\omega R = v_{CM}}\quad \text{(rolling without slipping)}

It makes sense for the angular velocity to be related to the speed of the centre of mass. The faster the wheel rotates, the faster the centre of mass will move. If the wheel is slipping with respect to the ground, then the point of contact is no longer stationary relative to the ground, and there is no relation between the angular velocity and the speed of the centre of mass. For rolling with slipping, imagine the motion of your bicycle wheel as you try to ride your bike on a slick sheet of ice.

For rolling without slipping, the magnitude of the linear acceleration of the centre of mass, aCMa_{CM}, is similarly related to the magnitude of the angular acceleration of the wheel, α, about the centre of mass:

aCM=dvCMdt=ddtωR=RdωdtaCM=Rα\begin{align*} a_{CM} &= \frac{dv_{CM}}{dt} = \frac{d}{dt}\omega R = R \frac{d\omega}{dt}\\ \therefore a_{CM} &= R\alpha \end{align*}

11.3.1The instantaneous axis of rotation

When an object is rolling without slipping, we can model its motion as the superposition of rotation about the centre of mass and translational motion of the centre of mass, as in the previous section. However, because the point of contact between the rolling object and the ground is stationary, we can also model the motion as if the object were instantaneously rotating with angular velocity, ω\vec \omega, about a stationary axis through the point of contact. That is, we can model the motion as rotation only, with no translation, if we choose an axis of rotation through the point of contact between the ground and the wheel.

We call the axis through the point of contact the “instantaneous axis of rotation”, since, instantaneously, it appears as if the whole wheel is rotating about that point. This is illustrated in Figure 6, which shows, in red, the velocity vector for each point on the edge of the wheel, relative to the instantaneous axis of rotation. Because the axis of rotation is fixed to the ground, the velocity of each point about that axis of rotation corresponds to the same velocity relative to the ground that is depicted in Figure 4.

A wheel that is rolling without slipping, as viewed if rotating about the instantaneous axis of rotation that passes through the point of contact with the ground.

Figure 6:A wheel that is rolling without slipping, as viewed if rotating about the instantaneous axis of rotation that passes through the point of contact with the ground.

In particular, the angular velocity, ω\vec \omega, about the instantaneous axis of rotation is the same as when we model the motion as translation plus rotation about the centre of mass ,as in the previous section. Indeed, relative to the instantaneous axis of rotation, the centre of mass must still have a velocity vCM\vec v_{CM}, which is given by:

vCM=ω×rCMvCM=ωR\begin{align*} \vec v_{CM} &= \vec\omega \times \vec r_{CM}\\ \therefore v_{CM} &= \omega R \end{align*}

where rCM\vec r_{CM} is the vector from the axis of rotation to the centre of mass. This is the same condition for rolling without slipping that we found before. Similarly, the velocity of any point on the wheel, relative to the ground, is given by:

v=ω×r\vec v = \vec\omega \times \vec r

where r\vec r is the vector from the axis of rotation to the point of interest (shown in Figure 6 for the point on the right side of the wheel). In particular, the velocity vector (in red) for any point is always perpendicular to the vector r\vec r for that point, which was not necessarily obvious when modelling the motion as rotation plus translation, as in Figure 4.

11.4Angular momentum

In this section, we show that we can define a quantity called “angular momentum” as the rotational equivalent of the linear momentum.

11.4.1Angular momentum of a particle

The angular momentum relative to a point of rotation, L\vec L, of a particle with linear momentum, p\vec p, is defined as:

L=r×p\boxed{\vec L = \vec r\times \vec p}

where r\vec r is the vector from the point of rotation to the particle, and the linear momentum, p\vec p, is defined relative to an inertial frame of reference in which the point of rotation is at rest.

Consider the time-derivative of angular momentum (where we have to use the product rule for derivatives):

dLdt=ddt(r×p)=drdt×p+r×dpdt=v×p+r×dpdt\begin{align*} \frac{d\vec L}{dt} &= \frac{d}{dt} (\vec r\times \vec p)\\ &=\frac{d\vec r}{dt}\times \vec p + \vec r\times\frac{d\vec p}{dt}\\ &=\vec v\times \vec p + \vec r\times\frac{d\vec p}{dt}\\ \end{align*}

The first term is zero, since v\vec v is parallel to p\vec p by definition. Recall Newton’s Second Law written using linear momentum:

dpdt=Fnet\frac{d\vec p}{dt} = \vec F^{net}

where Fnet\vec F^{net} is the net force on the particle relative to the point of rotation. The rate of change of angular momentum is thus given by:

dLdt=r×dpdt=r×Fnet\begin{align*} \frac{d\vec L }{dt} &= \vec r\times\frac{d\vec p}{dt}\\ &=\vec r\times\vec F^{net} \end{align*}

where the term on the right is the net torque on the particle. Thus, the rate of change of angular momentum is given by:

dLdt=τnet\boxed{\frac{d\vec L}{dt} = \vec \tau^{net}}

which is analogous to the linear case, but we used angular momentum instead of linear momentum and net torque instead of net force. The net torque on a particle is thus equal to the rate of change of its angular momentum. In particular, the angular momentum of a particle will remain constant (not change with time) if the net torque on the particle is zero.

We can also define the angular momentum of a particle using only angular quantities:

L=r×p=mr×v=mr2ω\vec L = \vec r \times \vec p = m \vec r \times \vec v = mr^2 \vec\omega

where we factored the mass mm out of the momentum and used the definition ω=1/r2(r×v)\vec \omega = 1/r^2(\vec r \times \vec v). We can think of mr2mr^2 as the moment of inertia, II, of the particle and write:

L=mr2ω=Iω\boxed{\vec L = mr^2 \vec\omega = I \vec\omega}

which is a close analogue to the definition of linear momentum, but we use moment of inertia instead of mass and angular velocity instead of velocity.

The angular momentum is thus parallel to the angular velocity of the particle about the point of rotation. If no net torque is exerted on the particle about that point, then the particle’s angular momentum about that point will remain constant. We can also consider the torque and angular momentum about an axis instead of a point; in that case, we would simply take the components of torque and angular momentum that are parallel to that axis.

11.4.2Angular momentum of an object or system

Consider a system made of many particles of mass, mim_i, each with a position, ri\vec r_i, and velocity, vi\vec v_i, relative to a point of rotation that is fixed in an inertial frame of reference.

We can write Newton’s Second Law using the angular momentum, Li\vec L_i, for particle ii:

dLidt=τinet\frac{d\vec L_i}{dt} = \vec \tau_i^{net}

where τinet\vec \tau_i^{net} is the net torque exerted on particle ii. We can sum each side of this equation for all of the particles in the system:

dL1dt+dL2dt+dL3dt+=τ1net+τ2net+τ3net+ddtiLi=iτinet\begin{align*} \frac{d\vec L_1}{dt} + \frac{d\vec L_2}{dt} + \frac{d\vec L_3}{dt} + \dots &= \vec \tau_1^{net} + \vec \tau_2^{net} +\vec \tau_3^{net} + \dots\\ \therefore \frac{d}{dt} \sum_i\vec L_i &= \sum_i \vec \tau_i^{net} \end{align*}

The sum of all of the torques on all of the particles will include a sum over torques that are internal to the system and torques that are external to the system. The sum over internal torques is zero:

iτinet=iτiint+iτiext=iτiext=τext\sum_i \vec\tau_i^{net} = \sum_i \vec\tau_i^{int} + \sum_i \vec\tau_i^{ext} = \sum_i \vec\tau_i^{ext} = \vec\tau^{ext}

where we defined, τext\vec\tau^{ext}, to be the net external torque exerted on the system. We also introduce the total angular momentum of the system, L\vec L, as the sum of the angular momenta of the individual particles:

L=iLi\vec L = \sum_i\vec L_i

The rate of change of the total angular momentum of the system is then given by:

dLdt=τext\boxed{\frac{d\vec L}{dt} = \vec \tau^{ext}}

Up to this point, we did not require that the system be a solid object, so the particles in the system can move relative to each other. For example, the particles could be the Sun, planets, and everything else that is in our Solar System. The total angular momentum of all of the bodies in the Solar System (say, relative to the Sun) is conserved if there is no net torque on the solar system relative to the Sun (i.e. if there is no torque about the Sun exerted on any of the bodies in the system that is not exerted by one of the other bodies in the system).

Now, consider a solid object that is modelled as a system of many particles of mass, mim_i, at position, ri\vec r_i, with velocity, vi\vec v_i, relative to a fixed axis of rotation. We can define the angular momentum of a single particle as equation (56):

Li=miri2ωi\vec L_i = m_i r_i^2 \vec \omega_i

The total momentum of the system is the sum of the angular momenta of the individual particles:

L=iLi=imiri2ωi\begin{align*} \vec L &= \sum_i\vec L_i = \sum_i m_i r_i^2 \vec \omega_i \end{align*}

Because all of the particles are part of the same object, they must all move in unison and have the same angular velocity, ω\vec\omega, relative to the axis of rotation. We can thus define the angular momentum about the rotation axis for a solid object with angular velocity, ω\vec\omega, as:

L=(imiri2)ω=Iω\boxed{\vec L = \left(\sum_i m_i r_i^2\right) \vec \omega = I\vec\omega}

where we recognized that the sum in parentheses is simply the moment of inertia of the object relative to the axis of rotation. Again, it should be emphasized that this is the total angular momentum of the object about an axis of rotation, and not about a point.

Visualizing the torque and angular momentum of a system can be challenging because it almost always requires visualizing something in three dimensions. Consider a wheel (e.g. a bicycle wheel) that is spinning about horizontal axle which you hold with your hands, as illustrated in the left panel of Figure 11 (without the hands). Imagine that you are holding onto the axle so that the wheel is front of you, your right hand is to the right of the wheel and your left hand is to the left of the wheel.

A wheel rotating on an axle, with a horizontal angular velocity (left). If you try to tilt the axle as shown in the right panel, changing the angular momentum of the wheel, you will also need to exert a torque in the vertical direction (shown at the bottom right).

Figure 11:A wheel rotating on an axle, with a horizontal angular velocity (left). If you try to tilt the axle as shown in the right panel, changing the angular momentum of the wheel, you will also need to exert a torque in the vertical direction (shown at the bottom right).

We define a coordinate system as shown so that the wheel is spinning as shown in the left panel, with angular velocity (and angular momentum) in the positive xx direction (the top of the wheel is coming towards you).

You then try to lift your right hand while lowering your left hand in order to tilt the rotation axis, as shown in the right panel. In doing so, you change the direction of the angular momentum (and angular velocity) of the wheel such that the angular momentum, L\vec L', now has a vertical component, ΔL\Delta \vec L, as shown. The torque that is required in order to change the angular momentum is given by:

τ=dLdtΔLΔt\vec \tau = \frac{d\vec L}{dt} \sim \frac{\Delta \vec L}{\Delta t}

where Δt\Delta t is the time that it takes to change the axis of rotation. The torque required in order to change the axis of rotation is directed in the same direction as ΔL\Delta \vec L (the positive yy direction). That is, you will not be able to simply tilt the axle as shown; if you want to tilt the axle, you will also need to push forward with you right hand and pull backwards with your left hand to exert the required torque (shown in the bottom right of the figure)! If you simply try to tilt the rotation axis, your right hand will be pushed towards you and your left hand away from you, as a reaction to the torque that would otherwise be required to tilt the axis!

11.4.3Conservation of angular momentum

In the previous section, we saw that the net external torque that is exerted on an object (or system) is equal to the rate of change of its angular momentum:

dLdt=τext\frac{d\vec L}{dt} = \vec \tau^{ext}

where the angular momentum and torque are measured about the same axis or point of rotation, fixed in an inertial frame of reference.

The total angular momentum of a system about a point of rotation is conserved (i.e. does not change with time) if there is no net external torque exerted on the system about that point. If one makes the system large enough, then all of the torques can be taken to be internal, and the angular momentum of the system is conserved. The angular momentum of the Universe about a fixed point is thus conserved.

Conservation of angular momentum is another conservation law that we derived from Newton’s Second Law. In the modern formulation of physics, we understand that the conservation of angular momentum is associated with rotational symmetry of Newton’s Second Law; it does not matter from which “angle” we model a system, we can always use Newton’s Second Law. Similarly, conservation of linear momentum is associated with translational symmetry and conservation of energy is associated with the fact that Newton’s Second Law does not change with time. Angular momentum is fundamentally different than linear momentum and energy, and is conserved under different conditions. The angular momentum of a system about a given axis/point is conserved if there is no net torque on the system about that axis/point.

11.5Summary

If an object is rotating with angular speed, ω, about an axis that is fixed in an inertial frame of reference, the rotational kinetic energy of that object is given by:

Krot=12Iω2K_{rot} = \frac{1}{2}I\omega^2

where II is the moment of inertia of that object about the axis of rotation.

The net work done by the net torque exerted on an object about a fixed axis or rotation in an inertial frame of reference is equal to object’s change in rotational kinetic energy:

W=θ1θ2τnetdθ=12Iω2212Iω12W = \int_{\theta_1}^{\theta_2}\vec \tau^{net}\cdot d\vec \theta = \frac{1}{2}I\omega_2^2 -\frac{1}{2}I\omega_1^2

If a torque, τ\vec \tau, about a stationary axis is exerted on an object that is rotating with a constant angular velocity, ω\vec \omega, about that axis, then the torque does work at a rate:

P=τωP = \vec \tau \cdot \vec \omega

If an object of mass, MM, is rotating about an axis through its centre of mass, and the centre of mass of is moving with speed, vCMv_{CM}, relative to an inertial frame of reference, then the total kinetic energy of the object is given by:

Ktot=Krot+Ktrans=12ICMω2+12MvCM2K_{tot} = K_{rot} + K_{trans} = \frac{1}{2}I_{CM}\omega^2+ \frac{1}{2}Mv_{CM}^2

where, ω, is the angular speed of the object about the centre of mass, and, ICMI_{CM}, is the moment of inertia of the object about the centre of mass. The two terms in the kinetic energy come from the rotation about the centre of mass (KrotK_{rot}), and the translational motion of the centre of mass (KtransK_{trans}).

An object is said to be rolling without slipping on a surface if the point on the object that is in contact with the surface is instantaneously at rest relative to the surface. We can model an object that is rolling without slipping by superimposing rotational motion about the centre of mass with translational motion of the centre of mass. The angular speed, ω, and the angular acceleration, α, of the object about an axis through its centre of mass are related to the speed, vCMv_{CM}, and linear acceleration, aCMa_{CM}, of the centre of mass, respectively:

vCM=ωRaCM=αR\begin{align*} v_{CM} &= \omega R\\ a_{CM} &= \alpha R \end{align*}

These conditions are equivalent to stating that the object is rolling without slipping.

When an object is rolling without slipping, we can also model its motion as if it were instantaneously rotating about an axis that goes through the point of contact between the object and the ground (the instantaneous axis of rotation). The angular speed (and acceleration) about the instantaneous axis of rotation are the same as they are when the object is modelled as rotating about its (moving) centre of mass.

An object can only be rolling without slipping if there is a force of static friction exerted by the surface on the object. Without this force, the object would slip along the surface.

We can define the angular momentum of a particle, L\vec L, about a point in an inertial frame of reference as:

L=r×p\vec L = \vec r \times \vec p

where, r\vec r, is the vector from the point to the particle, and, p\vec p, is the linear momentum of the particle. If the particle has an angular velocity, ω\vec\omega, relative to an axis of rotation its angular momentum about that axis can be written as:

L=mr2ω=Iω\vec L = mr^2\vec\omega = I\vec\omega

where, rr, is the distance between the particle and the axis of rotation, and I=mr2I=mr^2, can be thought of as the moment of inertia of the particle about that axis.

We can write the equivalent of Newton’s Second Law for the rotational dynamics of a particle using angular momentum:

dLdt=τnet\frac{d\vec L}{dt}=\vec\tau^{net}

where, τnet\vec \tau^{net}, is the net torque on the particle about the same point used to define angular momentum. That point must be in an inertial frame of reference.

The rate of change of the total angular momentum for a system of particles, L=L1+L2+\vec L=\vec L_1 + \vec L_2 +\dots, about a given point is given by:

dLdt=τext\frac{d\vec L}{dt}=\vec\tau^{ext}

where, τext\vec\tau^{ext}, is the net external torque on the system about the point of rotation. If the net external torque of the system is zero, then the total angular momentum of the system is constant (conserved). Again, the point of rotation must be in an inertial frame of reference[29].

For a solid object, in which all of the particles must move in unison, we can define the angular momentum of the object about a stationary axis to be:

L=Iω\vec L = I\vec \omega

where, ω\vec\omega, is the angular velocity of the object about that axis, and, II, is the object’s corresponding moment of inertia about that axis.

Many of the relations that exist between linear quantities have an analogue relation between the corresponding angular quantities, as summarized in the table below:

NameLinearAngularCorrespondence
Displacementssθ\vec \thetadθ=1r2r×dsd\vec\theta=\frac{1}{r^2} \vec r\times d\vec s
Velocityv\vec vω\vec \omegaω=1r2r×v\vec\omega=\frac{1}{r^2} \vec r\times \vec v, vs=ω×rv_s = \vec\omega\times \vec r[30]
Accelerationa\vec aα\vec \alphaα=1r2r×a\vec\alpha=\frac{1}{r^2} \vec r\times \vec a, as=α×ra_s = \vec\alpha\times \vec r[31]
InertiammIII=imiri2I=\sum_i m_ir_i^2
Momentump=mv\vec p=m\vec vL=Iω\vec L = I\vec \omegaL=r×p\vec L = \vec r\times \vec p
Newton’s Second LawFext=maCM\vec F^{ext}=m\vec a_{CM}τext=Iα\vec \tau^{ext} = I\vec\alphaFτ\vec F \to \vec\tau, mIm\to I, aα\vec a \to \vec \alpha
Newton’s Second Lawdpdt=Fext\frac{d\vec p}{dt} =\vec F^{ext}dLdt=τext\frac{d\vec L}{dt} =\vec \tau^{ext}Fτ\vec F \to \vec\tau, pL\vec p \to \vec L
Kinetic energy12mv2\frac{1}{2}mv^212Iω2\frac{1}{2}I\omega^2mIm\to I, vωv\to \omega
PowerFv\vec F \cdot \vec vτω\vec \tau \cdot \vec\omegaFτ\vec F \to \vec\tau, vω\vec v\to \vec\omega

11.6Thinking about the material

11.7Sample problems and solutions

11.7.1Problems

11.7.2Solutions